UGC Add-on: Movement Anticipation
This is an Add-On which requires our Ultimate Gameplay Camera framework
This project is an add-on for our Ultimate Gameplay Camera plugin. It allows you to easily and quickly add a new modifier on top our dynamic, AAA-standard, third person gameplay camera to your game! This modifier automatically offsets the camera in order to anticipate the character’s movement in the world.
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🎞️ Videos
💪 Strengths
- New Modifier - A new exciting feature allowing the camera to anticipate the movement of the player and frame what’s in their movement direction.
- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Leverages Unreal’s Camera Modifier system for extra simplicity!
- Simple Blueprints - This add-on and the project base framework, UGC, are mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
- Fully Replicated - The good thing about a camera is that it is client, which means it works seamlessly in multiplayer.
- Data-driven Option - You can change the camera's properties with data assets or you can use functions to change them at runtime!
- Proven System - This is an add-on for our Ultimate Gameplay Camera which has known a lot of success and is a solid framework proven to work fantastically for all your camera needs.
Technical details
Requires the installation of Ultimate Gameplay Camera as a dependency.
UE-Only Content - Licensed for Use Only with Unreal Engine-based Products
Number of Blueprints: 5
Number of C++ Classes: 0
Network Replicated: Camera is always client-side so it works in multiplayer.
Documentation: https://coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
This project is an add-on for our Ultimate Gameplay Camera plugin. It allows you to easily and quickly add a new modifier on top our dynamic, AAA-standard, third person gameplay camera to your game! This modifier automatically offsets the camera in order to anticipate the character’s movement in the world.